Ultimate admiral dreadnoughts gdp.

Your naval budget is a percentage of your country's GDP so increasing your nation's base GDP increases your provided budget per month. #11 < > Showing 1-11 of 11 comments . Per page: 15 30 50. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Sep 25, 2023 @ 8:13am. Posts: 11. Discussions Rules and ...

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Ultimate Admiral: Dreadnoughts. Weight increase from late game research. My 1890 start campaign has reached 1942 and I'm reaching the recurring stat increase research in more and more categories which means the weight of guns, shells, torpedo launchers, towers, torpedo belts, barbettes and hulls are all creeping up with …i tend to minimise beam as much as possible, max draught then trim as needed as needed for weight. Draught is pretty subjective. It can be used to trim displacement if you're not going for the absolute best survivability. Imo, beam is really easy. Put all the stuff on that you want and shrink it as much as you can. C:\Users\Username\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts This is where you will find the save files. To edit ship parts you need to know how to extract a resources file and then repack it. If unrest is low the government stays the same. If it’s over 25 a new government will take power and drop unrest to 0 and you will be unaffected. If unrest ever reaches 100 your nation will undergo a revolution and if you have low prestige you will be expelled from the country and your game will be over.

If your GDP is declining, either your transports are getting killed/unfunded or the economy is experiencing a recession/depression (in which case, all other nations will also have declining/low growth GDP). Top. ... Ultimate Admiral: Dreadnoughts. Post by z422511425 » Mon Oct 24, 2022 10:32 am.Jan 25, 2023 · If 1 nation took the event GDP+1.5%, NBP-1.5% every month then after 6 years their GDP would be-$15,532,122,000 And their naval budget would be 2% in peace time and 4% in war time. If the other nation took GDP-1.5%, NBP+1.5% every month then after 6 years their GDP would be-$15,334,435,000

That's because GDP growth is tied to war/peace, with being at peace at least doubling gdp growth....if a nation spends most of its time at peace while everyone else is fighting wars, they get way ahead on gdp pretty quickly #8. ... Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Feb 23, 2023 @ …

I saw the newest beta version fixes GDP growth but how exactly? does it mean that 1890 starts are viable for a full campaign as Growth works as intended now or that growth post campaign start functions properly? I know there where issues with 1890s start not having enough money by 1910's and 1920'sYou want to keep it as close as you can to zero, the minimum possible. Otherwise, as it goes up (as a "positive" number), worse and worse things begin to happen. Unrest cannot go into negative, 0 unrest is the happiest your people will be. High unrest cause GDP to drop and consequently your naval budget, so this is generally a bad thing.Ultimate Admiral: Dreadnoughts. ... At war with China (start date 1890 and its 1895) with 200% transport but my GDP is still in the negative. Is that normal? Winning the war too by at least 20k Your problem is to engage in war too early. To survive early game, you need to research vital techs:Hello Admirals, We are very happy to announce the next large patch for Ultimate Admiral: Dreadnoughts. The game now includes the full global map and all …

Jun 9, 2022 ... Europe At War - France 1890 Episode 2 - Ultimate Admiral Dreadnoughts · Comments146.

You want to keep it as close as you can to zero, the minimum possible. Otherwise, as it goes up (as a "positive" number), worse and worse things begin to happen. Unrest cannot go into negative, 0 unrest is the happiest your people will be. High unrest cause GDP to drop and consequently your naval budget, so this is generally a bad thing.

so has anyone figure out how the GDP mechanics work in terms of if wars you are not involve in affect it and how do you get negative GDP since I been making sure I had positive income and keep the transport budget over 100%. Вход Магазин ... Ultimate Admiral: Dreadnoughts.Ultimate Admiral: Dreadnoughts. Weight increase from late game research. My 1890 start campaign has reached 1942 and I'm reaching the recurring stat increase research in more and more categories which means the weight of guns, shells, torpedo launchers, towers, torpedo belts, barbettes and hulls are all creeping up with …Jun 10, 2023 · afghantravelguide Jun 10, 2023 @ 7:11pm. Here are the government bonuses, in terms of Naval Budget, GDP Growth, Province Income, Military Power, and Unrest. Absolute Monarchy: +100% Naval Budget, -35% GDP Growth, -25% Province Income, +65% Military Power, +75% Unrest. Constitutional Monarchies: Step1: build your ship. Select the ships you are building in fleet screen, assign a port. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. 3: clic on the map where you want to deploy. 4: your ships are now in sea control. so has anyone figure out how the GDP mechanics work in terms of if wars you are not involve in affect it and how do you get negative GDP since I been making sure I had positive income and keep the transport budget over 100%

In Jan 1891, my monthly income was +1.9m, balance was 32.2m, and GDP +7.582%. In Jan 1892, my monthly income was +4.6m, balance was 80m, and GDP +7.579%. For those interested, my monthly naval budget was 45.5m. All of this growth was during peacetime, without the massive cash injection you get during wartime.Find local businesses, view maps and get driving directions in Google Maps.Mar 7, 2023 · Ultimate Admiral: Dreadnoughts. ... In some campaign, the new conquered province is not count in GDP, so there is only a fixed income from your homeland. How to fix my GDP? Its a 1900 Britain campaign at 1930, and ive won 3 wars against Germany and dissolved the Austro-Hungarians. But my GDP is in shambles due to me …For events always take options that increase your GDP. Spain is unable to build BBs in the 1890 start until you upgrade the shipyard. Similarly, the US is regulated to the hilarious (ly terrible) coastal defense battleship until you upgrade the shipyard. If you like goofy pre-dreadnought hulls like I do I would recommend France or the US.Ultimate Admiral: Dreadnoughts. Weight increase from late game research. My 1890 start campaign has reached 1942 and I'm reaching the recurring stat increase research in more and more categories which means the weight of guns, shells, torpedo launchers, towers, torpedo belts, barbettes and hulls are all creeping up with …I tend to ignore my standing later in the game when I tend to have gobs of prestige. Still useful for that same purpose, but negative prestige actions hardly matter (to you) when your standing is 900 or so. #1. cyan027 Jul 25, 2023 @ 6:19pm. If your country have revolution, high naval prestige will keep you stay as chief of admiral.

Feb 1, 2023 · Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Erövraren Feb 1, 2023 @ 1:27pm. unfair GDP growth. the U.S. has like 25% yearly growth in 1890 while me playing as japan only get 8% even when i max out transports. this is bullshot. they just outrun everyone else in growth and technology development. nobody else can compete ... VANGUARD CORE BOND FUND ADMIRAL SHARES- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks

There are a ton of issues with the economy that make absolutely no sense. #1. GL.L3gi May 27, 2023 @ 7:44pm. I seem to pick all the wrong countries. Italy and russia are somehow not able to grow when under pressure, as in they have declining GDP when at war. And im constantly stuck in wars. I love legendary mode, but my AI Army is just …It remains in effect until you recover to more than 100%. The transport capacity slider is the most important thing in the game. It should always be at 100% until you reach 200% transport capacity, then reduce the slider to just over half. If you take transport losses then put the slider back to 100%. #7.Sep 21, 2023 · In my 1890's game there were a couple massive wars around 1900. After that a few navies had to rebuilt from scratch and you could see that around 1910 the more expensive newer replacements resulted in smaller navies a decimated the war treasuries. #6. Showing 1 - 6 of 6 comments. Per page: 15 30 50. Did some poking around and found where the campaign save is located. C:\\Users\\User\\AppData\\LocalLow\\Game Labs\\Ultimate Admiral Dreadnought the "save_#.json" is the file you're looking for. I opened it with Notepad++ and was able to see and change values for just about everything in the finance menu along with every tech. I was able to modify the tech, cash, crew, and a shipyard with ... That's because GDP growth is tied to war/peace, with being at peace at least doubling gdp growth....if a nation spends most of its time at peace while everyone else is fighting wars, they get way ahead on gdp pretty quickly #8. ... Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Feb 23, 2023 @ …However the GDP could not reach zero, from doing this the lowest I got was a GDP of 139,169,400 at which point it slowly increased again. So I'm going to guess that you simply can't hit a GDP of 0. So for the bankruptcy event, it seems that the main danger in the short term is the -25 naval prestige.Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... They lost 10-15 transport every turn and yet their GDP was 130% of mine AND GROWING even …VANGUARD ENERGY INDEX FUND ADMIRAL SHARES- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks

Problem is, the GDP debuff for absolute monarchy is horrendous, and I hope a revolution can democratize the government. What kind of actions apart from the occasional news events can help me increase unrest? I'm guessing purposefully losing a battle may add unrest, but are there any difference if the battle is lost by a smaller fleet of …

It remains in effect until you recover to more than 100%. The transport capacity slider is the most important thing in the game. It should always be at 100% until you reach 200% transport capacity, then reduce the slider to just over half. If you take transport losses then put the slider back to 100%. #7.

Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation! ... Ultimate Admiral: Dreadnoughts. Home. Blog. Ship Design. Deep Battle System. The Playing Modes. Installation. More. Design warships, command fleets, win the naval arms race for your nation! UNIQUE SHIP DESIGN. Become the architect of …Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. GrimReaperHUN. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? ... GDP: 24,850,560,000 Naval Budget Percent: 8% …Jan 21, 2023 · GDP has something to do with it, a 100% budget for a nation with a 200 billion dollar economy is a lot more money than 100% for a nation with a 40 billion dollar economy. So GB has a massive economy lets say 100B vs say A-H at 40B so GB research at 100% is 60% higher than A-H at 100% theoretically, i havent done the math for exact numbers. Vauban is a 50 000t batleships disigned in 1925 and with commissioning planned in 1927. French admiralty in its modernisation effort after the Coalition War (USA, Germany, UK vs France, Italy) wanted modern ships. so they started to work on Vauban. it was disigned in response againt 55 000 tones german batleship. Troubleshooting and technical answers for Ultimate Admiral: Dreadnoughts 4k posts. Hangs and crashes, Campaign, Proton Experimental, App ID 1069660, Build ID 11654920; By AnnWeeks, 19 hours ago; Historical and Maritime Discussions. Tavern for discussing historical events, famous battles, ships and maritime and nautical news. 247 posts. …Ultimate Admiral: Dreadnoughts. GDP and Income. So ive been playing the first 20ish years of a Japan campaign. Ive conquered around 15 or so provinces by now …Ultimate Admiral: Dreadnoughts advertises itself as “a true naval warfare game” and a “first of its kind” on its Steam page. That sounds grand but if you actually look around the internet you should see that there’s a game that predates this one that has similar if not more content. The game is called “ Rule the Waves 2 ” and is a ...I had about 1 Billion GDP at that time ( Might have been a trillion who cares ). I had a monthly increase of about 1 % . The event should have added 2 %. So i figured i roughly should get an increase of 30 Mill. I only got 10 Mill. ... Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides …Jul 13, 2023 · From the beginning of the game, you have 7% production. After reaching 200% transport capacity, your production drops to 2%. After 15 years, it's barely 0.02%. This is the 3rd times I raise such problem because it's absurd to have shipbuilding capacity of 5.000.000 tons but fail to created 300 unit of transport? Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... but because of the negative GDP effects of a war and the tiny % of additional money from conquests, it does not make up or help in any way to build more tonnage to keep up with the power balances.Would be a nice way to spend excess money as well. As an aside, they do slowly grow so long as your GDP is in a positive state. But an additional manual option would be great ... #2 < > Showing 1-2 of 2 comments . Per page: 15 30 50. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Nov 28, …

Recently I have observed a growing deficit in the campaign and I am not sure why. Obviously your available monthly net decreases or increases according to: - GDP growth/decline - Naval budget % increase/decrease - Funding for crews, research and transport - Maintenance for ships -- which can impacted by overcrowding ports, crew …Mar 2, 2022 · Posted March 3, 2022. To change funds, you have two methods, both revolving around the same field. Open up your save_0.json file (at <userdir>\Appdata\LocalLow\GameLabs\UltimateAdmiralDreadnoughts\save_0.json) To edit funds for any nation (including yours), find them (yours is generally first), and find the "cash" field. You now have two choices: Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... 10 or 11 inch gun preferably, then just a case of gradual build up of GDP and fleet size. #4 < > Showing 1 …Instagram:https://instagram. wafb breaking news baton rougeb and g paper productsunblocked scratch gamestoro commercial 21 kawasaki Nov 23, 2022 · Ultimate Admiral: Dreadnoughts. General Discussions. GDP calculation long-read. By Abuse_Claws. November 23, 2022 in General Discussions. Share. Followers 0. Abuse_Claws. Members2. 98. Posted November 23, 2022. So I'm looking at my Spanish campaign that I play since 1.09 beta. Vauban is a 50 000t batleships disigned in 1925 and with commissioning planned in 1927. French admiralty in its modernisation effort after the Coalition War (USA, Germany, UK vs France, Italy) wanted modern ships. so they started to work on Vauban. it was disigned in response againt 55 000 tones german batleship. panchangam 2023sugar ant control taylor creek fl You want to keep it as close as you can to zero, the minimum possible. Otherwise, as it goes up (as a "positive" number), worse and worse things begin to happen. Unrest cannot go into negative, 0 unrest is the happiest your people will be. High unrest cause GDP to drop and consequently your naval budget, so this is generally a bad thing. what time is buffalo wild wings open till Increasing the difficulty really only gives the AI a GDP bonus and does nothing to battle difficulty as far as I can tell. Your starting year is important however as it …Jun 15, 2022 · Asuroh Jun 15, 2022 @ 1:53pm. AI economic collapse and GDP stops growing. from what i've been seeing is that the AI tends to overspend constantly and suffer from economic collapse as soon as war starts, every campaign i start where i am not germany, germany just dies within the first 5-10 years to economic collapse, the same happens to other ... US has 286 ships (40+ are TBs), GB about the same, and the second tier nations are all in the high 100s for ship count. China even, at this period in history is over a hundred ships. By comparison, RtW3, this point in history, far, far fewer ships. As someone who is not well-read in the history of naval warfare, I don't understand how China can ...